Have your tours as offline "apps" on your Computers, Android phones and -what may be most interesting for you all- Oculus Go and Quest! Hosted by 3DVista or on your own server, you can now download your tours for offline use.
Making your tours VR compatible is as easy as selecting one of the VR buttons (the goggle icon) from the library and placing it in your virtual tour. The user then has two options to open your tour on a mobile phone (and VR headsets based on mobile phones): They can insert the tour's URL... Continue Reading →
We already posted an article on how to watch 3DVista Tours offline on Oculus Rift, HTC Vive and similar. But since running your virtual tours on these devices online also requires a small one-time set-up of your devices, we thought it would be helpful to post the instruction for Oculus Rift, HTC Vive and other... Continue Reading →
3DVista is one of the few virtual tour programs that allow you to create tours that can be shown offline in non-autonomous VR devices, such as Oculus Rift, HTC Vive or Microsoft Mixed Reality. Because we get asked this a lot - here's a detail description of how to get there: Create your virtual tour... Continue Reading →
Give your customers a VR headset with a virtual tour playing inside and you'll see them "wow" like little kids. THIS is what showcasing a place should feel like. Any tour created with 3DVista can easily be made VR compatible with any headset by dropping one of the VR buttons (choose one inside the library)... Continue Reading →
If you could change just one thing about your company that would increase employee productivity by over 200%¹, would you do it? Yes, of course, you would! But you’re probably thinking that, in order to have that kind of impact, such a change would be extremely complicated and costly, right? You would be mistaken. It... Continue Reading →
Virtual Tours & Virtual Reality (VR). These two go together like bread and butter, needle and threat or cheese and wine. Virtual Tours seen on VR headsets are the ultimate experience. You can show 360º scenes in actual 360º, where the user can freely look around simply by moving his head, rather than using a... Continue Reading →