Running Virtual Tours on Oculus Rift, HTC Vive and mixed reality devices

We already posted an article on how to watch 3DVista Tours offline on Oculus Rift, HTC Vive and similar. But since running your virtual tours on these devices online also requires a small one-time set-up of your devices, we thought it would be helpful to post the instruction for Oculus Rift, HTC Vive and other… Continue reading Running Virtual Tours on Oculus Rift, HTC Vive and mixed reality devices

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Virtual Tours offline on Oculus Rift – UPDATED

3DVista is one of the few virtual tour programs that allow you to create tours that can be shown offline in non-autonomous VR devices, such as Oculus Rift, HTC Vive or Microsoft Mixed Reality. Because we get asked this a lot - here's a detail description of how to get there: Create your virtual tour… Continue reading Virtual Tours offline on Oculus Rift – UPDATED

NEW UPDATE 2019.0.4: Deep Linking, Partial Panoramas and more

New Deep Linking "trigger-overlay-name" and "trigger-overlay-event" options for the tour url. Allows you to customize a tour's URL so that it opens directly in specific spots and with specific hotspots. This allows you to send customized URL's of your tour that lead and automatically trigger the defined hotspot at startup. The parameter "media-index" or "media-name" is… Continue reading NEW UPDATE 2019.0.4: Deep Linking, Partial Panoramas and more

How firms deploy VR to increase productivity

If you could change just one thing about your company that would increase employee productivity by over 200%¹, would you do it? Yes, of course, you would! But you’re probably thinking that, in order to have that kind of impact, such a change would be extremely complicated and costly, right? You would be mistaken. It… Continue reading How firms deploy VR to increase productivity

360º and true 3D

Virtual Tours & Virtual Reality (VR). These two go together like bread and butter, needle and threat or cheese and wine. Virtual Tours seen on VR headsets are the ultimate experience. You can show 360º scenes in actual 360º, where the user can freely look around simply by moving his head, rather than using a… Continue reading 360º and true 3D