Detect automatically whether your audience comes from desktop or mobile and lead them to the respective, completely optimized virtual tour design.
We haven't published our update logs in a while (which does not mean there were no updates, quite the contrary). But this is so big, it deserves a shout out!
Making your tours VR compatible is as easy as selecting one of the VR buttons (the goggle icon) from the library and placing it in your virtual tour. The user then has two options to open your tour on a mobile phone (and VR headsets based on mobile phones): They can insert the tour's URL... Continue Reading →
You may have noticed that, when opening your virtual tours on an iPhone or iPad, the tours don't behave as they used to. Before, you could physically turn and rotate the phone to look around. Now, the screen is fix and you need to use your finger to move around. That is because Apple decided... Continue Reading →
We already posted an article on how to watch 3DVista Tours offline on Oculus Rift, HTC Vive and similar. But since running your virtual tours on these devices online also requires a small one-time set-up of your devices, we thought it would be helpful to post the instruction for Oculus Rift, HTC Vive and other... Continue Reading →