We haven't published our update logs in a while (which does not mean there were no updates, quite the contrary). But this is so big, it deserves a shout out!
Making your tours VR compatible is as easy as selecting one of the VR buttons (the goggle icon) from the library and placing it in your virtual tour. The user then has two options to open your tour on a mobile phone (and VR headsets based on mobile phones): They can insert the tour's URL… Continue reading How to play your tours on Samsung Gear VR
You may have noticed that, when opening your virtual tours on an iPhone or iPad, the tours don't behave as they used to. Before, you could physically turn and rotate the phone to look around. Now, the screen is fix and you need to use your finger to move around. That is because Apple decided… Continue reading How to get your Gyroscope back on iOS
We already posted an article on how to watch 3DVista Tours offline on Oculus Rift, HTC Vive and similar. But since running your virtual tours on these devices online also requires a small one-time set-up of your devices, we thought it would be helpful to post the instruction for Oculus Rift, HTC Vive and other… Continue reading Running Virtual Tours on Oculus Rift, HTC Vive and mixed reality devices
Connect your 3DVista virtual tours to your LMS platform using our API. Virtual Tours are the perfect tool for training, exams, interactive tests etc. They have proven to trigger levels of engagement that maximize attention and thus knowledge retention to an extent that photos, videos and presentations could not. Usually you have your own Learning… Continue reading 3DVista API Calls for Scorm 1.2